The Quest continues
by Kaylyn Zeff, Staff Writer
November 19, 2010
Just this past weekend, I went to my third Quest event. Instead of NPCing (not playing a character) and playing many different beings, I PCed (playing a character) and played one static character. I recognized the difference immediately. Instead of not caring about dying or getting hit, I was scared to “drop” to no health. I took what I did more seriously, too. If I mocked someone “in game” as an NPC, I could get away with it and run on my way.
Now, as a PC, I have to think before I speak. If I make fun of someone, I can get rolled. Rolling is a term used when one PC drops another PC and steals all of his or her gold, swords, shields and other armaments. It’s every PCs worst nightmare to get rolled by someone.
Aside from the fear of dropping or getting rolled, PCing is the most fun thing I’ve ever done. I got to run around with all my closest friends in and out of game. Possibly the most terrifying thing I saw all weekend were “piranhas” that totally bypassed armor and “bit” straight into body health. In Quest, health comes off in the following order: magical enchantments, armor and then body. Magical enchantments are “spells” that enhance armor and generally make it better. Armor can be classified as a protective layer between a player and the thing hitting a player. Body is classified as a player’s base statistic. When players reach zero body, they have no health and have to be healed.
The best part of Quest is Spartique, a giant barbeque. While there are typical hamburgers and hotdogs, there are also foods like the Defeaticus and All-You-Can-Eat spaghetti. The Defeaticus consists of steak, two hamburgers and bacon all piled on two French bread pizzas. It’s probably the most delicious creation mankind has ever made. During Spartique, there are no fights and everyone comes together to have a laugh and some delicious food.
While Quest can seem technical and confusing at times, it’s not. The main point of Quest is having a good time with friends and other players. Whether players just stand around the fire getting to know each other in-game or they yell at the town’s scapegoat or they eat a Defeaticus, nothing can replace memories made at the event.
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